Mad is a powerful open-source adventure game engine and interpreter,
ideally suited for old (non-parser) Sierra-style (King's Quest, Hero's Quest, Space Quest, etc...) adventures,
but can be adjusted to other tastes as well.
With Mad you can create your own graphical adventure games for free, with: high or low resolution, mp3 audio,
A* pathfinding, alpha-blending, cross-platform support, and more. For more complete list of what Mad can do, check out the
manual or the FAQ page. If you have any questions don't hesitate to post them up on the forums.
I moved the forums over to ezboard, and have come up with a method to edit MAD scripts with colored syntax, read about it on the FAQs page.
October 27th, 2001
Now compiling Mad with Allegro WIP 3.9.39.
October 25th, 2001
Fixed a "RemoveItemFromInv()" bug, caused when a quantity was specified.
October 14th, 2001
Released Mad v1.2 beta! Recompiled Mad with almp3 v1.5.
September 24th, 2001
Manual updated. Added TTF font support in MAD via Javier Gonzalez's alfont library.
August 6th, 2001
Manual updated (fixed some typos). Added support in Mad for more extensibility with ButtonBars. Enlarged pixel search area in wasc when clicking on unwalkable areas.
August 2nd, 2001
Added two Object Flags: OBJFLAG_DRAWASBKG/FRG, now you can have animated dirt and clouds! :) (see manual, not available in v1.0 beta). Also, TheDeath implemented fast qsorting into the drawing algorithm.
July 31st, 2001
Mad v1.1 beta has been released! Now you can check out those new features listed below.
July 18th, 2001
Added GFXFilter functions for the screen, objects and masks to the manual, (not available in v1.0 beta)
July 10th, 2001
Updated Mad to use AllegroMP3 v1.3; Added MASKOBJFLAG_NODRAW (see manual, not available in v1.0 beta)
July 5th, 2001
Added function 'SetMadSpeed' to manual (not available in v1.0 beta)
July 3rd, 2001
Mad v1.0 beta has been released! Get it on the download page.
June 23rd, 2001
Added some new functions to MAD and the manual (4.3).
June 21st, 2001
Updated manual again, added scene creation tutorial.
June 12th, 2001
Added two screenshots from an unreleased version of Hero6.